Level design (0/4)
Level design (1/4)
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Desert Raid is a team play oriented experience with an objective-based scenario. One major aspect in the design of this level is the freedom of choice in play style; there's available roles for every weapon load out in the game for the players on both teams. It utilises an experimental level layout filled in with realistic building dimensions. The scenario depicts two teams: one team defends a building at multiple tiers the other team tries to infiltrate the same building.

Responsibilities: BSP geometry/design/optimization, environment art (beta), props, prop placement, lighting, texturing, textures (25%), sound placement, additional scripting.