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Ståhlberg was designed for public team deathmatch based games. Its design is based around hard to defend bottlenecks. The environment is set mostly outdoor to allow for indirect attack using grenades. The main focal points are set up to allows for a lot of manoeuvrability with plenty of cover and escape options available for interesting, enduring fights.

Responsibilities: BSP geometry/design/optimization, environment art, props, prop placement, lighting, texturing, textures (25%), sound placement, additional scripting.

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