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Delta is a level that offers high paced objective based gameplay. There's an assaulting and a defending team, the assaulting team breaks off into smaller groups and rush into position, the positions in the level provide cover to the other team as well as establish 'stepping stones' to tactically interesting locations around the level. Its open structure allows for a lot of tactical manoeuvring and requires a lot of focus from the player.

Responsibilities: BSP geometry/design/optimization, environment art, props, prop placement, lighting, texturing, textures (85%), sound placement, additional scripting.

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