Level design (0/2)
Level design (1/2)
Level design (2/2)

Killzone 2 (2009) is a science fiction first person shooter for the PlayStation 3, developed by SCEE's Guerrilla studio.

My work was focussed on Tharsis Refinery but I also did extensive prototyping for the Maelstra Barrens level. I was responsible for: Suljeva Minetrain, the ArcTrooper Encounter, Central Observatory and Tharsis Aerial Dock, however I also did regular implementations and bug fixes over the entire level.

Responsibilities: Single player Level Design, scripting, dialogue, feature implementation, asset introductions, environment functionality and readability, AI navigation, bug fixes (game wide).

Killzone 2 Cover Art