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Level Impressions of Q3:TrueCombat. After a period of 2 years designing small multiplayer levels for Quake 2 multiplayer, I started designing levels for a realism modification for Quake 3 Arena.

I created several of my own levels, which saw many updated versions and redesigns. The levels were named: Skirmish (3 versions), Sprawl and Outer Docks.

Responsibilities: BSP geometry/design/optimization, environment art, props, prop placement, lighting, texturing, textures (2002-), sound placement.

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